Space Invaders — the ZEOS kernel and a language model, in your browser

starting the Pyodide worker…

source

run

  1. loading model
  2. warming
  3. playing
  4. finished

board

 

lives
–
kills
–
ticks
–
preemptions
–
cancellations
–
reflexes
–
lag mean / p95
–
catch-up ticks
–

    result

    Run a game to see how it went.

    this session's runs

    Every finished run, for comparing the two players on the same board and seed. Lag is in ticks between the board a move was chosen against and the tick it landed on.

    playerboardseedmachinelives killstickslag meanlag p95preemptions cancellationsmodel moveswarm-upparse ratecriteria

    debugger

    diagnostic log